Fayetteville Youth Baseball Walker Park Ground Rules 
The following rules apply to ALL leagues

Revised 3/16/2015

ANY rule not specifically covered here or in the rules for each individual age group will be goverened by USSSA.

1. There will be no profanity, obscene gestures or throwing of any equipment. This can result in automatic ejection from the game in which it occurs and suspension from the next game. The second time one of these violations occurs, the person or persons involved will meet with the Fayetteville Youth Baseball Board. At this meeting it will be decided if the person or persons involved will be allowed to continue in the Fayetteville Youth Baseball League.

2. In case of a discussion, only the manager or head coach will speak to the chief umpire. All other coaches and players will either stay at their positions or in the dug-out. If this is violated, the person or persons involved may be ejected and suspended for one game. If it happens a second time, the person or persons involved will have to meet with the board where it will be decided if the party involved can remain in the Fayetteville Youth Baseball League.

3. A player, a coach, or a fan ejected from the game must leave the park.

4. There will be no yelling of personal or personal pronoun names. There will be no banging of bats against the dug-out fencing, floor, or bench. There will be nothing done to distract players from the other team. If any of the above violations take place, the umpire will warn the person or persons involved. A second warning means automatic ejection from the game. If the umpire is unable to tell who the guilty party is, the head coach will be ejected from the game. Managers should remember whatever their players do- good or bad - reflects directly on them. Again, managers are expected to have control of their players.

5. No smoking or chewing tobacco will be allowed in the confines of the playing field. Alcoholic beverages and drugs are not permitted anywhere in the park.

6. There will be no soft toss allowed at Walker Park during practice or before a game.

7. Home team will be in the 3rd-base dugout.

8. Before the start of each game, the managers will meet with the umpires at home plate to discuss the ground rules and anything else important for that game.

9. All equipment shall be kept in the dug-outs during the game. All players, unless they are on the field playing a position, on base, in coach's box, up at bat, or in the on-deck circle, will be in the dug-out.

10. Managers should have their players in uniform with their shirts tucked in.

11. Batting helmets: When a player is at bat, in the on-deck circle, being used as a coach, or a base runner, they must wear a helmet. This includes the team bat-boy. Helmets must have a mask.

12. Catchers mask and helmet: Any player warming up a pitcher must have on a helmet. This applies for both practices and games. Managers are to make sure a catcher has on a protective cup. If the catcher is not wearing a protective cup, they will be prevented from catching until they are wearing one.

13. All on deck batters will use the third base on deck circle when a right-handed hitter is at the plate and will use the first base on deck circle when a left-handed hitter is at the plate.

14. All players will be listed in the batting order at the start of the game and bat in turn throughout the game. If a player arrives after the start of the game, their name is to be added to the end of the batting order.

15. Free substitution on defense. However, each player will play at least two innings on defense unless prevented by injury or illness. If he/she does not, the player will start the next game in the field and play at least two innings on defense before being substituted for. Failure to do so can result in forfeiture.

16. Due to a possible shortage of players, teams will be allowed to play a game with only seven players. The team will be charged with only one automatic out, not two, for the vacant 8th & 9th spots.

17. When playing with seven players, a team may leave one infield position (other than the pitcher or catcher) open so the team may have two outfielders.

18. No team will be assessed an automatic out for vacant 10th or later batting position.

19. A line-up card must be turned in to the umpire 10 minutes before the game starts. All lineup changes are to be communicated directly to the home plate umpire by the team manager.

20. Delaying of the game by runners will not be tolerated. The runner will receive one warning by the umpire when a delay occurs. He will be called out if another infraction occurs.

21. Stalling- If in the opinion of the umpire, a team exhibits stalling tactics, the umpire will give the team a warning. If in the opinion of the umpire, the team exhibits further stalling, the umpire shall stop the game and award a forfeit to the other team.

22. No big barrel bats allowed in any Walker Park league. Any bat with a barrel diameter larger than 2 1/4" is considered to be a big barrel bat.

23. The batter must not throw the bat after hitting the ball. If, in the umpire's judgement, the batter has thrown the bat, the batter will be called out and any baserunners go back to their original base. 

24. In the case of a tie for the first place in divisional standings, the tie breaker will be head-to-head competition. 
A) If team "A" and team "B" end the season tied for first, but team "a" has more wins over team "B", then team "A" will be declared the first place team and will be advanced to the championship game. Team "A" will also receive the number one seed in the city tournament, with team "B" receiving the second seed. 
B) If no one team holds an advantage in wins over the other, there will be a one game playoff. The winner of this game will be awarded the privileges of first place. (The berth in the city championship and the tournament #1 seed)

25. In the case for a tie for second or a lower place in divisional standings, the first tie breaker will be head to head competition. 
Example: If team "A" and team "B" end the season tied for second place, but team "A" has more wins over team "B", then team "A" will be declared the second place finisher and will receive the higher tournament seeding. 
A) If neither of the tied teams holds an advantage in wins over the other, the second tie breaker will be the total number of runs scord by each team in the games played between the tied teams. Example: Team "A" and team "B" end the season tied for second place in their division. They played two games during the regular season (preseason and tournament games are not counted in the tie breaking procedure) with each team winning one game each. Then the team scoring the highest total number of runs in their two games will be declared the second place team. In this example, team "A" scored 8 runs in the first game and 5 runs in the second game for a total of 13 runs scored. Team "B" scored 7 runs in the first game and 7 runs in the second game for a total of 14 runs. Team "B" would be awarded the higher place standing because it scored more runs in head to head competition with team "A". 
B) If neither of the tied teams holds an advantage in wins or runs scored, the tie will be broken by a flip of a coin. The flip will be conducted by the league president, with at least one other board member present, as well as all involved coaches.

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